Outskirts Lights

New ambient lighting

One of the primary goals of Operation Overhaul is to totally refresh the experience of playing BattleBit, providing enhanced and revitalized systems to enjoy. As part of this goal, we decided to make significant graphical improvements that elevated our art style and provided new gameplay opportunities. By enhancing visuals and optimizing our rendering pipeline, we have opened the door to exploring areas that were previously impossible for BattleBit.

One major focus is ambient and environmental lighting. With the previous technical limitation of only eight light sources, the desired effects simply could not be reached. We built a new system designed to meet our desired visual fidelity from the ground up. The entire rendering pipeline as been scrutinized, torn down, rebuilt, teased and tweaked for peak implementation.

As a result, BattleBit will now feature lit exterior street lights, desk lamps and more. Any light sources we need we can now manipulate; all with the low graphic requirements that players have come to expect. This allows for a high density of lights across night maps, which you will be able to smash, shoot, explode and run over. This change will make fighting in the after hours more immersive, engaging, and interactive, giving players a new experience on all of our night maps.