Operation Overhaul Playtest is live!

Operation Overhaul’s first playtest is now live! Jump in game now or within the next four hours and test out completely reworked audio and visuals, as well as a revamped time to kill, UI improvements, and more. We will have more tests (times TBD) during weekends after this one. For this first test these are the areas where we are looking for your feedback:

  • New map Mesa, night lighting, redesigned layout on Valley, Kodiak improvements, updated prop art
  • Audio rework that improves weapon/explosive sounds and increases awareness for enemy footsteps and gunshots
  • Weapon rework including time to kill adjustments, class availability, attachment stat changes, and gadget tweaks
  • Movement rework including new stand-to-prone and crouch-to-prone animations, mid-air turning sensitivity, increased vaulting speed, and new “tac sprint” feature (faster sprint usable for a short period)

To make this process as easy as possible, we’ve added in game buttons that will take you directly to a bug submission form or feedback form. They are located in the main menu, end of round screen, and pause screen.

How to access the playtest

1. Right click BattleBit Remastered in your Steam Library
2. Select “Properties”
3. Select “Betas”
4. Use the dropdown under “Beta Participation” to change “None” to “beta – Operation Overhaul playtest”

5. Go back to your Steam Library and select BattleBit Remastered
6. Select “Update” if it does not automatically download
7. Wait for the update to finish
8. Select Play

Playtest FAQ

The playtest session will last four hours.

You’ll be playing on Kodiak, Mesa, and Valley, with map changes determined through map voting.

Yes. You can vote for either day or night time.

All weapons and gadgets are fully unlocked. However, each weapon starts with roughly half of its attachments unlocked, which is about the equivalent of 100 regular kills. You can continue to get kills to unlock more attachments.

Use the server browser. Quick Match and the Shooting Range are inaccessible during this test.

No. Your live stats will not be impacted by anything you do in this playtest.

No. Playtest progression is not retained if you leave and rejoin a server.

The game includes in-game buttons that allow you to easily submit feedback or report bugs at any time.

You will have to rebind your keys as they are not able to be transferred to this playtest.

What’s next?

Following the playtest’s conclusion, we’ll review your feedback forms, bug report forms, Discord feedback, Reddit, and Steam Discussions to see how you’re liking everything and what needs improvement. You are also free to record, stream, screenshot, and share any game content on various platforms. Be sure to fill out the forms, and we’ll see you in game!

Important Hardware Note

As a result of Overhaul’s graphical and technical improvements, the min spec for BattleBit Remastered has changed:

  • GPU requirements went up due to the new graphical upgrades
  • CPU increased because of the expanded audio and destruction systems
  • Memory usage also rose due to the large amount of new audio and the optimized destruction and lighting features.

Our intention was to keep things at the same level as before, but that ended not being a realistic goal.

NEW MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 10 (x64) – Windows 11 (x64)
PROCESSOR: Intel Core i5-6600K or equivalent
MEMORY: 8 GB RAM
GRAPHICS: Geforce GTS 970 or equivalent or better
DIRECTX: Version 11
NETWORK: Broadband Internet connection
STORAGE: 4 GB available space

BattleBit Remastered Playtest Disclaimer
This playtest represents a work-in-progress for BattleBit Remastered. All features, gameplay elements, visuals, audio, and systems included in this test build are subject to change. Nothing shown or experienced during the playtest should be considered final or indicative of the final product.