Operation Overhaul will include a complete rework of Height Fog, God Rays, Ambient Occlusion, deeper shadows, increased game rendering distance, increased shadow rendering distance and more. The BattleBit we will all play, moving forward, will look leaps and bounds better from its current iteration. When we made this decision, we also committed to ensuring that players using older hardware will not be left in the dust and updated out of a game they love. The systems that run BattleBit today will be able to run it just as well with the update’s release.


Fog and Valleys
BattleBit’s maps range from close quarters chaos to sweeping battlegrounds, and we’ve made sure that fog fits, floats, and feels just right for all the environmental styles offered. This addition also provides a better sense of map scale and height while navigating the terrain.


God Rays
We are also bringing in God Rays to really let the revamped systems shine. As you run around the cityscape of Lonovo for example, a quick skyward glance brings the full height of the buildings into focus.


Ambient Occlusion and Deep Shadows
The buildings of BattleBit will now feel more like enclosed spaces as Ambient Occlusion (which allows for more realistic shading in the environment) and our deeper shadows bring proper depth to the room.




View Distance
We’ve ramped up the view distance and the shadow rendering distance, allowing clear views of the entire battleground; weather permitting. With the engagement ranges possible on our maps we wanted to ensure that if you’re crouching in the shadows, a player hundreds of meters away will see the same shadows. We have specifically tuned the intensity of the weather combinations to maintain good gameplay balance and combat flow across all players’ settings selections.


There’s a lot more changes coming with Operation Overhaul and we are excited to share them with you.